
** This role is available to start remotely however please be aware this is a full time permanent onsite role so you will be required to relocate after the Pandemic.
For mid-level applications you will have at least 2 years’ industry experience in VFX and experience of a full console/PC production cycle, from beginning to end, on at least 1 published game. For senior level applications we would expect a minimum of at least 5 years’ industry experience in VFX and experience of a full console/PC production cycle, from beginning to end, on at least 2+ published games.
Responsibilities:
💥Create, design and implement real-time particle effects using both static and animating 2D/3D elements
💥Work to a functional and aesthetic brief, within technical constraints
💥Be responsive to deadlines and work well under pressure
💥Collaborate productively within a multi-disciplined team environment
💥Work effectively with minimal levels of guidance, prioritising and scheduling your own work
Requirements:
💥Expert Adobe Photoshop ability
💥Experience creating own effect textures
💥Expert-level of understanding for particle systems, post processing effects.
💥Excellent understanding and implementation skills of in-game special effects
💥3D modelling in Max/Maya/ZBrush
💥Material creation in Substance Designer and Substance Painter
💥2D particle texture creation skills
💥Understanding of lighting and HDR an advantage
💥Experience of profiling VFX performance with in-engine tools an advantage
💥Good communication skills, willingness to accept and follow direction
💥Would benefit being able to use Houdini’s pyroFX to create realistic fire, smoke and explosion sprite particles.
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