** This role is available to start remotely however please be aware this is a full time permanent onsite role so you will be required to relocate after the Pandemic.
This role is full-time. The Studio is a licensed visa sponsor and can consider both permanent or fixed-term employment but not freelance, agencies or remote working. Experience of a full console/PC production cycle, from beginning to end, on at least 1 published game would be preferred.
Responsibilities:
💥Create models of 3D environments, create PBR materials and textures and light environments
💥Create artwork to the highest visual quality whilst working efficiently to time and memory budgets
💥Work to a functional and aesthetic brief, within technical constraints
💥Be responsive to deadlines and work well under pressure
💥Collaborate productively within a multi-disciplined team environment
💥Work effectively and prioritise own tasks
Requirements:
💥Expert Modelling and UV skills with a recognised 3d package such as Maya, 3dMax or Blender.
💥To be conversant with hi-res workflow, sculpting in Zbrush or Mudbox and with normal map baking.
💥Fluent in PBR material creation pipelines with Substance Painter & Designer, Quixel and how to bring this to engine.
💥Skills in a recognised 2d package such as Photoshop.
💥Demonstrable experience of using game engines.
💥Knowledge and experience with photogrammetry pipelines would be advantageous
💥Knowledge and experience with Out-Source pipelines would be advantageous
💥Ability to translate concept and reference artwork into 3D game assets
💥Good communication skills, willingness to accept and follow direction
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