** This role is available to start remotely however please be aware this is a full time permanent onsite role so you will be required to relocate after the Pandemic.
This is a full-time role based in-house, you must be able to legally work in the UK.
Responsibilities:
▶Create character artwork for in-game use to the highest visual quality
▶Creation of character textures and materials - baking normals, UV-ing and generation of PBR textures
▶Creation of character geometry through ZBrush sculpt to final ingame model, LOD models and skinning
▶Create initial character designs with input from concept artwork and mood boards
▶Oversee character artwork from out-source teams, giving feedback and guidance with assistance from the Out-Source Manager
▶Be responsive to deadlines and work well under pressure
▶Collaborate productively within a multi-disciplined team environment
▶Work effectively and understand prioritisation
▶Work to a functional and aesthetic brief, within technical constraints
Requirements:
▶Expert 3D ability with ZBrush and either 3ds Max or Maya
▶Create texture maps using ZBrush, 3ds Max, Maya and substance.
▶First-class PBR material creation skills based on an understanding of games engines and Substance Designer/Painter.Strong technical understanding of console limitations and knowledge of efficient artwork techniques
▶Strong understanding of anatomy, scale, proportion and stance
▶Ability to translate concept and reference artwork into 3D character assets
▶Good communication skills, willingness to accept and follow direction
▶Experience of working with photogrammetry and/or Marvellous Designer is an advantage.
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