** This role is to start remotely. Because of the current situation this studio has decided to continue to Hire and you will be able to start your role immediately and work remotely from home. Once the Pandemic has ended you will then be required to relocate and work onsite at the studio.
Responsibilities:
Your work will take you all over the codebase from underlying systems to weapons, from animations to user interface, from physics to VFX. In order to fully realize a feature or a section of gameplay, it is necessary to work closely with an array of disciplines.
Requirements:
🎮Strong experience with C++ and Python
🎮A keen sense of fun gameplay
🎮Familiarity with AI, physics, animation and gameplay code in general
🎮Strong math skills
🎮At least one shipped AAA title for current or last generation consoles
🎮Strong communication skills and ability to work in a team
🎮Experience with Havok Physics, Animation and AI
🎮Experience with character scripting, animation state machines and animation blending
🎮Experience with developing tools and asset pipelines
🎮Experience with game design processes
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