** This role is available to start remotely. Due to the current situation this studio is interviewing virtually and onboarding remotely. You will commence you new job remotely from your Home Office and after the Pandemic you will relocate (if not commutable) to work onsite at the Studio.
You enjoy learning new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way. You are ambitious and are interested in pushing the boundaries of our user experience but can also skilfully balance this with the realities and constraints of the situation at hand. For this role you need to be able to work full-time in our Studio in Sweden.
Responsibilities:
💥You will work with our designers to create and implement all aspects of a high quality camera system. 💥Your work will take you all over the codebase from underlying systems.
💥Your will work closely with the physics and animation system as well as other parts of the engine.
💥In order to maximise the effectiveness of our cameras it will be necessary to work closely with animators and an array of other disciplines.
Requirements:
💥Good knowledge of C++
💥Strong maths skills
💥Familiarity with physics, animation in general
💥Knowledge of gameplay code
💥Strong communication skills and ability to work in a team
💥Experience with Havok Physics, Animation and AI
💥Experience with Python
💥Experience with console titles
💥Experience in debugging game systems
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