** You can start this role Remotely. This awesome AAA Studio has decided that due to the current situation they will continue to hire for their critical roles. You will start your new role remotely working from home and once the Pandemic has ended you will relocate to work onsite at their amazing studio.
You will need to have an understanding of real-time rendering, shaders and PBR and any technical limitations in regard to memory and performance for the project. You should be well-acquainted with content creation workflows; procedural and manual - involving Maya, Substance Painter, Substance Designer and Houdini. The TA must be a great communicator frequently interacting across teams and projects such as artists, other technical artists, level designers and programmers. To excel in this role they need to be highly motivated, autonomous and a self starter. This role gives a huge opportunity for ownership and impact on the project and is a key role within our highly skilled and modestly sized team working exclusively on self published projects.
Requirements:
💥3+ years experience in the game industry
💥Understanding of asset creation pipelines and workflows
💥Python scripting experience
💥Good understanding of real time rendering
💥Strong communicator and collaborator both verbal and written
💥Expert Maya Knowledge
💥Familiar with Substance Designer & Painter
💥Knowledgeable in interaction design
💥Experienced with Houdini
💥Have knowledge in C++
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