** This role is available to start remotely however please be aware this is a full time permanent onsite role so you will be required to relocate after the Pandemic.
Arthur Games Talent is looking for an experienced Technical Animator to work with our client's animation teams. This role is full-time based in-house at their West Midlands Studio. This is a great opportunity to work at one of Europe’s largest independent game developers, using cutting edge technology to create highly successful game titles.
Responsibilities:
📌Evolve and devise new animation solutions and pipelines for entire game projects
📌Create character rigs and facial animation techniques
📌Identify and address optimisations and efficiencies within the animation pipeline
📌Collaborate with other discipline leads ensuring the animation solution meets the requirements of specific projects
📌Research new technologies, innovations and processes and how they can benefit the studio, incorporating this knowledge to future systems where appropriate
📌Work within the animation team on production animation tasks and proactively resolving technical animation issues
Requirements
📌Outstanding knowledge of Maya
📌Excellent ability to code MEL and Python
📌Experience of using mo-cap data, clean up & re-targeting processes to produce realistic animations.
📌Any knowledge of using a proprietary game engine such as Unreal would be an advantage
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