You can start the role immediately and remotely however please be aware that this is a full time permanent onsite role so once the Pandemic is over you will be required to relocate to work onsite at the studio.
Responsibilities:
✔Writing clear, efficient and robust code using C# and Unity
✔Collaborate with other departments to design, develop and maintain features for a live title with an active player base
✔Ensure reliability and performance of the title through bug fixing and optimising
✔Work with Leads and Producers to plan and schedule tasks
✔Helping the team highlight and solve potential issues when delivering a release
✔Writing and maintaining technical documentation where appropriate
Requirements:
✔Minimum of 2 years experience in the video game industry or equivalent
✔At least one shipped title, preferably on a mobile platform
✔A clear understanding of C# as well as the Unity game engine and its nuances
✔Working knowledge of version control systems (e.g. Git, Perforce)
✔Excellent verbal and written communication skills
✔Self-starter who is comfortable taking ownership of a feature or task
✔Have the ability and desire to quickly gain a working knowledge of an existing codebase
✔Understanding of how implemented features are perceived and used by players
✔Experience working in networked game development
✔Experience developing on mobile platforms
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