** This role is available to start remotely however please be aware this is a full time permanent onsite role so you will be required to relocate after the Pandemic.
A minimum of 2 years’ experience in embedded C/C++, ideally in the games industry. Experience of using Playstation Network (PSN), Xbox LIVE, Steamworks and/or similar APIs for matchmaking, stats and leaderboards in online multiplayer games preferred. Experience of TCP and UDP socket programming and/or RESTful services in production code is preferred. Experience with cloud services such as AWS or Azure would be an advantage but is not required.
Responsibilities:
📌Write and develop network code for next generation consoles, desktop and mobile platforms
📌Integrate with APIs such as Playstation Network, Xbox LIVE and Steamworks
📌Develop and maintain cloud services
📌Maintain existing code for multiplayer and online functionality
📌General multiplayer game programming and testing
📌General engine programming
Requirements:
📌Strong C/C++ skills
📌Knowledge of Playstation Network, Xbox LIVE and/or Steamworks APIs
📌TCP and UDP socket programming
📌Experience using or developing RESTful APIs
📌Enthusiasm for games
📌Knowledge of network configuration (e.g. firewalls and routing tables) would be an advantage
📌Experience with AWS, Azure and/or the ELK stack would also be an advantage
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