** Remote working available - This role has an immediate start and you will commence your job role remotely from home until the Pandemic has ended. Please note: This is an onsite role so relocation will be required once the Pandemic has come to an end.
As a Build Engineer you will take the technical leadership of this area and you will be setting the vision for our developer’s productivity. You will have the overall responsibility for the workflow efficiency of the development of the current build system in terms of how programmers and content creators develop, manage, and build their code and data. That includes the following activities:
Responsibilities:
📌Setup and maintain build and test infrastructure
📌Setup and maintain project branches
📌Oversee and maintain deployment, delivery and submission processes.
📌Develop and maintain operational deployment software e.g. interface with Platform APIs (like Steam)
📌Support team with issues surrounding builds / branches / deliveries
📌Manage and perform integrations between project branches Integrate software and tools between internal projects
📌Code integrations between projects or branches (game, tools and shared system code)
📌Automated testing : in-game testing API, setup and maintenance of autotest framework.
📌Maintenance of any chosen copy protection software (both integration with game code and any required server setup)
📌Localisation systems support and infrastructure
📌Support the packaging of game for the various supported platforms
📌Support the ability to patch an already released game
📌Support intelligent delivery of game content
📌Setup and maintain build servers
📌Branch Structure / strategy
📌Setup and management of bug management software (internal and publisher side)
📌Submission and Release
📌Release Infrastructure
📌Steam, PlayStation, Xbox APIs for submissions and related deployment
Requirements:
📌3+ Years of C++ experience
📌Programming experience with build / tools and configuration software
📌Deep knowledge of version control systems preferably Perforce
📌Experience of supporting a game as a service (gaas) in a Live environment
📌Python
📌Compilers
📌Autotest suites
📌Console experience
📌Experience from shipping a AAA game title for PC and consoles
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